Beware the Echoes of the Void


Mission Control: At around 0400 Earth Standard Time today, a meteor shower hit Research stations Zeus, Apollyon, and the ATLAS vessel. There are 4 beacons in the debris field. Navigate to them, retrieve their data, and any survivors if possible. The fourth beacon is an unknown satellite that Mission Control has requested you pick up for further study. We've never caught a comet before, so they're eager to get their hands on it. Survivors are the priority here, not the Comet. 

Astronaut: Roger Mission Control, moving out.

Mission Control: Keep your head screwed on Echo-1, this isn't going to be a walk in the park. 

Astronaut: Roger.

Navigate the debris field and search for survivors, collect all the beacons, and catch the comet for those researchers. Beware the Echoes of the Void

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KILL THE MOON


I love the little hull repair minigames. And the overall atmosphere of the game. The only thing I wish were different would be when reading the logs. I kept running out of oxygen skimming through XD.

Ah wait looks like I could've just paused or moved at any time while reading the logs lmao. Guess it was a skill issue the whole time...

Yeah, once the game becomes unlocked after the jam is over I'm going to seriously put some time into this. I'll definitely fix that issue as it was a simple logic error. I had some other issues that were caused by using the beta version of Unity (I wanted to see the changes for the upcoming version). I'll most likely finish the gameplay first while fixing more bugs as they show up. 

I'm glad you enjoyed the game's atmosphere as that's the one thing I worked on the most. I wanted to use this jam to learn more about sound engineering and designing SFX. 

I really want to focus on this game going forward as it has done the best according to the analytics. Out of all the games I've made it's the only one where people found it by using search tools. Some of them were from people clicking on it in the "new" horror category. 

I'll have to make the gameplay more interactive while still maintaining the atmosphere. 

I did try to implement a joystick for controlling the ship that you had to move with your mouse but I couldn't make it feel good so I had to scrap it. I want to go back and implement it properly to make the game a little more immersive.