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Messy World (Beta)
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Devlog
Beta 1.0.7
October 26, 2024
by
LDMONTY007
Fixed the issue where the soft lock prevention trigger in the water dungeon scene made the puzzle easy to cheese and caused the door to close even though the door was still being powered...
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Beta 1.0.6
October 26, 2024
by
LDMONTY007
The game is no longer detected as a virus on foreign machines. Ryder tested downloading it and he kept getting virus warnings until I changed the name to MW(Beta) for the exe file. I also fixed an iss...
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Beta 1.0.2
October 26, 2024
by
LDMONTY007
Removed all Pinvoke calls and DLL imports. Just using Unity GUI to mimic error windows now. I have confirmation that this version is working and is not detected as a virus...
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Beta 1.0.0
October 26, 2024
by
LDMONTY007
I finally had some time to polish the concept for the Beta. I'm hoping to get lots of feedback on the design and see if people want to explore it more. I like the concept, I just have been swamped by...
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Update 0.0.5
July 25, 2024
by
LDMONTY007
Changes: Implemented new art for the Hero Moved the stables closer to the player so they're forced to talk to the NPC before continuing...
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Update 0.0.4
July 22, 2024
by
LDMONTY007
1
Changes: Implemented sprites for the villain...
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Update 0.0.3
July 19, 2024
by
LDMONTY007
Changes: The player can no longer move when in dialogue. The dialogue UI now has a visual for "press space to continue the dialogue". The Shapes in room 3 must be near the center of their respective h...
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Update 0.0.2
July 18, 2024
by
LDMONTY007
Changes: Added functionality so that if the player walks somewhere else and triggers a different dialogue the old dialogue will be closed and all animations will skip to the dialogue that was just tri...
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Update
July 15, 2024
by
LDMONTY007
Changes: Added "Pause Menu" Added Animation for snake leaning out of Dungeon exit for Clarity. (So the player doesn't think the hero ran into the dungeon and came out the catwalk exit) Modified the sn...
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